Individual Assets and Environment Development

Sketches of Assets:

Initially, I knew that I wanted to aim for designing as many of my own assets as possible for my production piece. I sketched out some initial ideas for possible assets using ideas from my initial moodboard and by thinking about my storyline. Overall, I didn’t end up including all of these assets in my final scenes, as I felt that some of them were not needed.

Some sketches of my initial asset ideas

Assets I have created:

Detailed here is a list of all of the assets that I created myself in Maya and used within my final production piece. Many of them ended up being fairly straightforward to create, so I didn’t have to resort to using many found objects. I’m also pleased with how they have turned out since it has been quite a while since I had used Maya for asset design.


Screenshots showing my process of creating the pumpkins using Maya

A render of my pumpkin assets

I knew early on in the process that I would like to include a pumpkin in my piece, as it fitted into my Halloween theme perfectly but I also felt that a carved pumpkin face is very reminiscent of the Cheshire Cat’s grin in Alice in Wonderland, therefore, merging both themes together.


Screenshots showing my process of creating the cobweb using Maya

A render of my cobweb asset

My cobweb asset was simple enough to create but when adding the cobweb to the scene, I had to carefully move the vertexes so each part of the cobweb was touching walls or corners of other assets which was fairly time consuming, but it definitely makes it look more realistic compared to the very perfect looking shape in the original render here. 


Screenshots showing my process of creating the ghosts using Maya

A render of my ghost asset

The ghost asset was very simple and quick to create, it was also really easy to manipulate the ghost into different shapes and sizes throughout my piece. The only problem I had with the ghost asset was that despite turning the transparency down on the material attributes in an attempt to give it a realistic look, for some reason unfortunately it would never appear transparent in my renders. 


Screenshots showing my process of creating the trees using Maya

A render of my tree asset

The trees were quite tricky to create as it involved lots of extruding faces and manipulating rotations to create the branches and roots. I didn’t want my trees to have any leaves on them as I felt that bare branches can look very spooky and atmospheric and I felt that this would fit in with the darker, desaturated colour scheme that I wanted to go for. I also tried to make the tree shape and wood colour fit in with the wraparound forest texture. 


Screenshots showing my process of creating the mushrooms using Maya

A render of my mushroom assets

The mushrooms were created so that the floor didn’t appear too bare, and to fit in with the spooky, woodland style environment. They were also a nod to the Alice in Wonderland story. Mushrooms are a fairly basic shape to begin with, so they were quite straightforward to create in Maya.

Witches Hat

Screenshots showing my process of creating the witches hat in Maya

A render of my witches hat asset

The witches hat again was straightforward to create. It involved extruding the lower edge to create the brim then manipulating the top part to create a slight bend on the point of the hat. 


Screenshots showing my process of creating the bottle in Maya

A render of my bottle asset

The bottle was created from a cylinder, which I then manipulated the edges to create the shape that I wanted. I then made sure to use the smooth tool to make it look more realistic. 


Screenshots showing my process of creating the table in Maya

A render of my table asset

I decided to add in the table when creating scene 2, as I felt that the room needed a piece of furniture, I was also then able to place objects on and around it. 

Hat Stand

Screenshots showing my process of creating the hatstand in Maya

A render of my hatstand asset

The hat stand was also added in when I was creating scene 2. I was a bit unsure of where to place the hat, and then I thought a hatstand would be perfect within a hallway. 


Screenshots showing my process of creating the stairs in Maya

A render of my stairs asset

I didn’t initially plan on having any stairs, but when piecing together the environment for scene 2, I decided to create some because I wanted the room to be like an entrance hallway of a house and felt like stairs would be perfect to show this. However, I did still want it to be unusual to fit in with the Alice in Wonderland theme, and I decided that the stairs would actually lead to nowhere. 

Found Assets References:

Some of my assets used in my final piece were found assets sourced online. All of the found 3D assets were used in scene 1 which was outside the house, as I wanted this first scene to be really striking for the user. These assets consisted of the house, lamppost, fence panels and skeleton. I also sourced some textures which were used for the walls and flooring throughout my piece. All of these found assets are referenced below. 

Wooden House: abhijithcheruvery (2021) Wooden house 3D model. Available online: [Accessed 24/11/21].

Lamppost in the street: rv125 (2017) Lamp post 3 3D model. Available online: [Accessed 24/11/21].

Outdoor Fence Panels: printable_models (2018) Gothic wood fence pane V2 3D model. Available online:–156666.html [Accessed 24/11/21].

Skeleton hanging from house: Kim (2013) Skeleton 3D model. Available online: [Accessed 24/11/21].

Grass Texture: Naldz Graphics (n.d.) Absolutely free seamless grass textures. Available online: [Accessed 25/11/21].

Stone Texture: My Free Textures (n.d.) Pavement texture of old tone pavers on the road or path background. Available online: [Accessed 25/11/21].

Forest Texture: Peppersquad (2018) Spooky forest trees sticks dark scary fantasy. Available online: [Accessed 25/11/21].

Alice in Wonderland card suits pattern: Liu, S (2016) Alice in Wonderland (pattern). Available online: [Accessed 27/11/21].

Wooden floor planks texture: P, Juric (2014) Tileable old wooden planks texture. Available online: [Accessed 28/11/21].

Sky Texture: bgfons (2015) Seamless sky texture. Available online: [Accessed 2/12/21].

Developing my environment:

Scene 1: Outside the house

Screenshots showing my process of creating scene 1 in Maya

Scene 1 required the placement of all of the assets into an environment. I was also able to decide upon and add the textures here, which really helped me visualise the environment better. As stated earlier, some of the assets used for this scene were found objects, but I did try and add plenty of my own too. Here, I added a wraparound forest texture so that there wasn’t a big void, but to create the feeling of depth I creating my own ‘forest’ by duplicating my tree asset. 

Scene 2: Hallway 

Screenshots showing my process of creating scene 2 in Maya

First, I tried to get the shape of the room correct and match the interior structure with the outside of the house by placing the door and window in the correct place. I then created the holes for the window and doors using the booleans difference method and then I added the window and doors. Then, I worked on piecing together the rest of the room by adding in more 3D assets, all of which were created by me in this scene. As stated earlier, I decided to add in some additional assets in this room that I hadn’t initially planned on having, such as the stairs that lead to nowhere, the hat stand and the table. 

Scene 3: Pumpkin room

Screenshots showing my process of creating scene 3 in Maya

My final scene environment didn’t take long at all to create as it was a very basic room. I made sure that one of the walls had the door in the correct position to match up with the previous room so it would flow correctly. I also added the outdoor forest texture that I had used to wrap around the house in scene 1 as wallpaper because I wanted the viewer to be slightly confused whether they are in or outside here, to fit in with the way Alice in Wonderland challenges reality.

Test Renders of my environment 

Scene 1: Outside the house

Some renders showing scene 1

Scene 2: Hallway

Some renders showing scene 2

Scene 3: Pumpkin room

Some renders showing scene 3

Here are some test renders of each scene with the environment of my piece, in my final piece I ended up changing the lighting in each scene as I felt that these renders looked much too shadowy. I also decided to get rid of the wraparound tree texture in scene 1 as I didn’t like how it looked when rendered, I will go into more detail about this in my ‘Development Approaches‘ blogpost. 

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