Embodiment helps to bring in a sense of presence even more intensely within an immersive environment. It is where the user feels a full embodiment inside the body of another virtual being, and they will therefore feel that the events that are happening in the virtual environment are really happening to them.  

Certain things can be done within immersive design to help the user feel even more embodiment such as being able to see a virtual body. However, this would only really work within VR types that use full body tracking and not ones like mine which will be just be a visual experience and only respond to movements of the head. This runs a risk of the user feeling very disconnected if the movements of the character within the experience are not mimicking theirs – for example it the character is walking in the experience but in real life, the user is sat down on a chair they would feel disembodied, therefore this is why I have decided to not add any body parts in my production piece and I also won’t be including any body parts. 

Another aspect of embodiment within immersive experiences would be the initial aspect of gaining an understanding of how to use the controllers, or essentially how to work your new ‘body’. When I was able to use the Oculus VR headset for the first time in the university lab, I found the ‘First Contact’ application to be very helpful in teaching me how I will be interacting with things in the new virtual world. This introductory tutorial was really crucial in helping me get acquainted with the controls and it didn’t take long at all until I was used to these new controls, I really did become embodied into them to the point where the actions I were performing felt natural and I didn’t have to think about what I was doing. 

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